Yesterday I ran by the used game store and, as luck would have it, they had a copy of The Legend of Zelda: Link's Awakening DX for the Game Boy Color. My copy of that disappeared years ago and I have no idea what happened to it. I've been looking for a replacement ever since. Even better, it was only $9.99.
(Side note: is it just me, or do some used game stores tend to misjudge prices both ways? I've seen Link's Awakening for upwards of $20 elsewhere and given the popularity of the game and the difficulty in finding used GB or GBC games, I'd figure it was worth about that much. On the other side, you can't seriously have a display case with a dozen copies of Final Fantasy VII in it and expect me to pay $50 for it.)
I dig out my old GBA SP (long abbreviations are amusing; a friend and I once laughed when I bought "The Saga or Goku" or something on the GBA in high school because it meant I had a DBZ RPG for the GBA SP), charged it up, and plugged LA into the slot this morning. What resulted was something I've experienced with other games, but rarely so acutely.
Basically, here's a game I haven't played at all in close to ten years, but the whole thing still lives in my head. Some years I forget my girlfriend's birthday, but I can play LA with my eyes closed. At first, things were muzzy in my memory, but after about ten minutes in, it all came flooding back. "Dig here for a secret seashell." "Walk around back of the shopkeeper to steal items."
I can even remember a good chunk of the trading sequence; Yoshi Doll-->Ribbon-->Dog Food-->Banana-->Stick-->Honeycomb. At some point later, you trade food for a flower, a flower for a letter, give the letter to Mr. Write and...then it goes fuzzy again. But it'll come back. It's all coming back. I imagine I'll have trouble with the 7th dungeon, but then I always had trouble with the seventh dungeon. Never once did I get through it without quite a lot of frustration. Once I somehow found a glitch that caused a mid-boss key drop to redrop every time I reentered the room; after a while, it was keeping track of my keys in hexadecimal and dungeons 7 and 8 were cakewalks.
It's weird how games I played ad nauseam as a kid become almost reflexive even after such long spans of time. My freshman year of college, I visited someone at another school and we popped Super Mario Brothers 3 into her NES. She was terrible at it, as she had never owned an NES as a kid, so she was content to watch me play while we talked. I remember beginning World 1, and then I remember looking at the screen at some point during World 4 and saying "When did I get here?" I honestly have no memory of the intervening levels; I was on autopilot the whole time. What I know I know because I was told: "You didn't warp, and you didn't lose a single life."
Other games on which I operate similarly: Super Mario World, Donkey Kong Country, Final Fantasy VII (though I still need the strategy guide for chocobo breeding and some steals and enemy skills), Chrono Trigger (going for seven hours in this year's speed completion run!), Super Mario RPG, Metroid II and Super Metroid, and Mega Man X.
It's no coincidence that they're all games I played during middle school and before. These days I simply don't have the patience to play a game until it's ingrained into my mind so thoroughly. It's something I both miss and don't miss.
On the one hand, I got so much more time out of games when I'd play them like that. It came from a number of factors: an abundance of free time and an obsessive need to play until everything in a game was second nature were definitely factors. I'd put a lot of it down to a lack of metagame awareness, though. These days I can tear through many games because I've played enough to understand how the developers have structured them, and move forward at an accelerated pace. Games don't require nearly as much random wandering and trial-and-error as they used to for me because I'm just plain familiar with the standard tropes and design decisions. Thus I spend less time in beating them, and they don't get imprinted on my mind because of it.
Take Twilight Princess. Many reviews claimed that it was a 70-hour game, even before you took into account pieces of heart and the other various sidequests. I beat it in just over 30, during which time I completed that 100-level pit-dungeon thing, beat a few of the mini-games, collected a lot of the shiny bugs, even a few extra pieces of heart, and spent loads of time trying to figure out the less-than-intuitive controls for fishing. Assuming the reviewers were not padding the game's length for some reason, I assume that I'm simply more familiar with Zelda tropes than they are and so nothing really hung me up too bad. Looking back at it, I really don't remember too much of the game, except that I enjoyed it thoroughly, which probably means I should go back and replay it sometime soon. I have three weeks off here in a month or so; sounds like a plan.
So part of me really misses the sense of pure fun and lack of behind-the-curtain knowledge I had that led me to play games so much (and enjoy them all the while) as a kid. These days I only do that with the big open-ended games by Bethesda, and even then only because I can play them so differently each time.
On the other hand, that kind of obsessiveness caused me to miss out on a lot of games because I was too busy playing others. To this day I'm still catching up on a few PSX games I missed while I was distracted by the various Final Fantasies. That's really not a huge deal, though, because I usually had fun playing the games I was playing, and that is, after all, the whole point. I can just pick up the games I missed later on and have fun with them then. It helps that these days I'm rarely really interested in more than 2 or 3 new launches a year. I have my whole life to catch up.
One thing I cannot excuse, though, and that I don't miss at all, was the sheer amount of frustration such obsessiveness often caused. I got every single star in Super Mario 64 when I was 12 or 13. It is an achievement I am quite proud of, but the long days and nights spent dying over and over and over until my blood pressure was through the roof and I was ready to throw my controller into the screen are nights I don't miss. It's those nights that made me decide not to go for the completion in Super Mario Galaxy; ray surfing was simply too awful and frustrating, as was that stand-on-the-ball-and-roll-it thing. I got the stars I had fun getting. I only did a couple of the time trials, but eschewed the rest because I'm really not interested in them. I'm looking forward to Mirror's Edge PC for the ability to replay segments of the game and race against my own personal best. That kind of trial I still really dig. It's one of the reasons I enjoy the Trauma Center games so much. But I really don't give a shit about competition, much less necessary competition against an arbitrarily fast, AI-controlled character. I just don't have any fun with that at all.
I've said a hundred times before how little time I have for multiplayer games. I think this is a function of that. I'm honestly not interested in competition when playing games. I'm interested in fun and palpable achievement. I want to have a good time and I want to feel like I'm going somewhere (note to Xbox obsessives: Achievements, while a good idea in principle, are not what I'm talking about; they're far too often related to arbitrary goals and are generally used solely for metagame competition and Live e-penis waving).
I honestly can't think of a single game in the last couple of generations that I have memorized so thoroughly that I could play it on autopilot. Part of me worries that I'm simply not having enough fun playing most of my games; that I'm playing them out of a misguided sense of necessity rather than because I'm having a good time. And I think that's partially true; my metagame awareness certainly lessens my fun factor at least a bit. But generally, when a game stops being fun, I just stop playing it. I've stopped playing a lot of games in recent years, and I'm not sure if that's me or a problem endemic to modern game design. In "Wind Waker," it certainly wasn't me; rupee-grinding to find the plot coupons is just plain bad design.
Anyway, I'm putting all of this out there mainly to see if anyone else has had similar experiences. Any games that set your brain on auto-pilot? What are they? Any thoughts on the rest of what I've said?
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